As the Lead Rendering Programmer, you will be at the forefront of developing and optimizing our high-performance 3D rendering engine. You will lead a team of talented engineers and collaborate with cross-functional teams to ensure the engine meets the highest standards of performance, quality, and innovation. This role is ideal for a visionary leader with deep expertise in real-time graphics and a passion for pushing technological boundaries.
Responsibilities 65306;
Graphics Rendering Development:
– Design and implement advanced rendering techniques (e.g., real-time ray tracing, global illumination, shading models).
– Develop and optimize graphics rendering and pipelines for different PC and mobile platforms (HarmonyOS Next, Android, Windows, iOS, MacOS, Linux).
– Write high-performance code in languages like C++, and GLSL for rendering engine.
– Integrate and customize graphics APIs such as Vulkan, OpenGL ES, and Molten VK/Metal.
Skills and Qualifications 65306;
Experience: 7+ years in graphics programming, with a track record of shipped products or significant contributions to commercial or in-house graphics engines.
-Technical and Programming Skills: Proficiency in C++, graphics APIs (eg. Vulkan, OpenGL, Metal), shader languages (GLSL, HLSL), understanding of game/graphics engine architectures (eg. Unreal, Unity, Godot) and mastering rendering techniques like TAA, Raytracing, Global Illumination etc.
-Math: Strong understanding of linear algebra, 3D geometry, and some physics for realistic rendering.
-Problem-Solving: Ability to tackle complex technical challenges and optimize for performance.
-Language: Excellent oral and written English communication skills
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